June 13, 2018
If you’re working in UX, it’s very likely that you’ve attended one of the UXCamps usually hosted all around Europe. Maybe you have been to the Copenhagen, Hamburg, Amsterdam, Brighton, or the biggest one, UXCamp Europe, in Berlin. Unfortunately, this year’s UXCamp Europe wasn’t taking place, so I, as a regular, had to get my yearly dose of UXCamp from another location and decided to go for the UXCamp Nordic, launched for the first time in Helsinki in the beginning of June.
A few words on how UXCamps work (for those who never attended): The UXCamp, a “un-conference”, that gathers many UX professionals and enthusiasts from different disciplines in a rather casual and open environment, invites an exchange of trends, ideas, and learnings. As opposed to classic conferences, there is no set schedule upfront, apart from a few keynote speeches, which allows every participant to demonstrate, pitch, or teach the attending crowd on topics around design, UX, UI, or strategy (and much more) they find worthy of sharing. The attendees then, in a next step, decide whether and which presenters get a slot assigned for their session - all in real-time in situ.
Now, I want to share what I learned with you.
From all the presentations, panels and workshops that I attended, two sticked to my mind in particular: The first was a talk by UX Designer Tatjana Zavadja on Lean UX, while the second open discussion evolved around the Imposter Syndrome and a personal story on how to overcome it by Product Designer Antonija Pek.
When Tatjana joined her new company as the first UX Designer, the team consisted of seven developers that had been building a product for a couple of months already. That product was neither focusing on a user problem, nor was it really clear who the intended user actually was. What Tatjana immediately did was writing a proposal to her boss, comparing the two possible scenarios of how to move forward: They’d either continue with the process like it was, and develop a product that nobody would adopt as it wasn’t meeting a particular user or market need (and hence lose lots of moneeeeys in the process) or she could take a week, involve the dev team and go through the whole UX process of researching, prototyping, and testing (and hence, find a particular user pain point, solve it, and earn money in the course). Having convinced her boss, she directly started planning her week of testing and experimenting.
The first thing Tatjana did at the beginning of the experimentation week, was setting a strict deadline by arranging user testing sessions for the end of that same week. This forced the team to come up with ideas around real user pain points, how to solve those, and finally, sketch ideas in order to have something tangible to present to testing participants.
Tatjana’s definition of lean UX is creating a minimum viable product (MVP) in a short period of time while improving it in an iterative process. This product, or MVP, is defined by a basic set of features that can be extended over time.
Everyone is a ‘designer’: Designers are essentially problem solvers, and we all know how to solve problems.
Antonija has a great educational and professional path behind her: from studying product design, to being involved in several Tech startups in Croatia, to now living and working in Finland in UX and UI Design. In her free time, she additionally took on many projects for NGOs, while teaching herself several techniques around SEO and front-end development. And yet, up until a year ago, Antonija felt like an imposter.
The imposter syndrome is widely known and characterized as a “pervasive feeling of self-doubt, insecurity, or fraudulence despite often overwhelming evidence to the contrary. It strikes smart, successful individuals”.
The breakthrough of overcoming the feeling of being an imposter came to Antonija during a conference she was sent to by her employer in the last year. There she learned from a UX Design Lead of a prestigious, and well-known company that he was applying the same processes, methods, and tools in his daily business as she did. That’s when she realized for the first time that she actually knew what she was doing, and the feelings that she’d been experiencing up until then weren’t justified.
Apart from the amazing weather and great impressions I’ve gained from visiting Helsinki, the talks of two amazing women working in UX made that trip especially worthwhile.
The whole concept around UXCamps is already inviting in itself, as literally anyone, from junior to expert, from enthusiast to professional can take a shot and present or learn something they value. It has to be considered that what’s going to be presented at the conference is highly uncertain before going there, so it might not be ideal for everyone. But for me personally, that flexibility and creative atmosphere is what makes UX such a great area to work in. And in the end, the takeaways are even more valuable and unexpected.
WE ARE WATTX
A new part in our article series “We are WATTx” in which we pull back...
Read about our new project, a conversational interface that assists office workers and teams by...
The Internet of Things will soon be everywhere. However, unless we rethink our priorities, we...