This project had a heavy user experience (UX) focus, as we closely worked with the target audience of our client to identify their pains and needs as well as work processes in order to make a better and informed decision on how the solution for the challenge could look like.
After doing desk research on the market and the distribution of craftsman businesses in Germany, as well as doing focused interviews with experts from our client, we quickly identified and narrowed down our target personas. We decided to focus on company owners of crafts businesses first, as they have the best understanding of all processes involved in their daily work and the struggles the company and the employees in the field are facing.
Ten exploratory interviews with companies distributed all over Germany as well as ethnographic research in one Brandenburg firm, allowed us to gain a deeper understanding of the current status quo of handling back office tasks and communication amongst employees. We understood that the main reason for inefficient work was that many processes still relied on manual labour, and due to a focus on printed documents many steps had to be done twice (e.g. the manual tracking of working hours for field craftsmen and a later manual digitalisation of that same information). This time-intense conditions forced managers to spend more time focusing on paper and office work while keeping them from the field work they actually enjoyed.
With those findings in mind, we conducted an Ideation session with our colleagues from different disciplines in Data Science, UX, Business Development, and Tech around the question: How might we help crafts companies better manage their office processes to free up time for work they enjoyed?
The ideation yielded a concept for a easy-to-use and intuitive software that would support company managers in doing administrative tasks and be aligned with their unique work processes, while also covering the needs of employees in the field with a mobile solution.
With the technological solution in mind, we explored the minimal requirements for craftsmen software based on our interviews with them before we started creating wireframes that mirrored our learnings.